Hard day for the important Ludia studio staff. On Thursday, many of them learned, through virtual interviews, that they were immediately losing their jobs. Sources talk about several out of the 400 people who own a portable video game studio in Montreal (Jurassic World Alive, Lovelink, Dragons – Burke’s Rise).
Posted at 6:00 AM
Jam City, the US company that acquired Ludia in September 2021 for $175 million, is also seeing layoffs. “Nearly 200 per group offices,” Jam City spokeswoman Christina Cole identifies in writing to Journalism.
Jam City has not specified the exact number of layoffs in Ludia. Christina Cole adds: “In light of the challenging global economy and its impact on the gaming industry, Jam City has made the difficult decision to reduce our team size by approximately 17%.” […] Although Jam City is still profitable, […] This is a necessary step to improve our financial flexibility, increase operational efficiency, and improve Jam City’s position for long-term growth. »
This follows a broader restructuring we recently completed to reorganize our development teams under gender divisions focused on expertise to improve performance.
Jam City spokeswoman Christina Cole
join JournalismAlex Thabet, president and founder of Ludia, said he would be in a better position to provide information on the subject on Friday.
For the affected employees, the news was brutal. “You wake up to start your day, like every morning, and are called into a surprise meeting to tell you you no longer have a job,” he says. Journalism A quality tester who does not wish to reveal his name for fear of reprisals.
We were told on Wednesday that the company will be closed exceptionally on Thursday. We felt something was going on. 5 to 7 has not been held for a few weeks.
Anonymous Quality Tester
Most of Ludia’s employees work from home. “We were told we would receive an email telling us when people would come to pick up our work equipment,” he continues.
“Even if we had a package Another employee, who asked not to be identified, said leaving, it’s hard to get a profit, because I didn’t expect that. And the video game project I was working on was promising. It lacks humanity, it’s insulting, but it’s the norm in the video game industry. This is rarely done with tact and respect. »
The latter learned the news of his dismissal indirectly at 10 am. “I tried to connect to my various remote work programs, and I was denied access,” he says.
“On a downward slope”
People who trusted in Journalism Speaking, moreover, before – and after – Jam City. “Ludia is the best video game employer,” says the same ex-employee. Since the acquisition, we have been on a downward slope. We’ve seen projects get canceled and people lose their jobs after these cancellations. »
“Since our company was bought, I didn’t like the direction it was taken,” says a former employee, who left alone a few months ago and asked not to be identified, as she is looking for another job.
I didn’t see any future there.
Ludia was founded in 2007, among others by Alex Thabet. During an interview with JournalismIn October 2021, during a visit to his redesigned and expanded post-COVID-19 offices (60,000 square feet), he said, “With Jam City, we get better financial support. Money is no longer an issue. [L’ancien propriétaire] Fremantle, who did not know our industry and valued profitability in the short term, limited us in our future growth. We spend 10 times more with Jam City in our games. »
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